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From Codebreaker to Code Maker

From Codebreaker to Code Maker

Two famous sentences, one Enigma machine, and a challenge between students

Situation

Tianjing was exploring an Enigma emulator when Leo, another student, sent her a cryptographic challenge.

Hidden inside the jumble of letters was a familiar passage from Charles Dickens’s A Tale of Two Cities:

It was the best of times,
it was the worst of times.

Two famous sentences. One scrambled message. Could Tianjing find the words hiding inside?

Turning Point

She started by creating her own ciphertext and recovering “HELLO” in about thirty minutes.

Then she tackled Leo’s challenge.

She counted letters, tried transformations, and tested her ideas. At one point, she paused and said, “I feel like something is still a little off.”

That was a crucial moment. She wasn't simply looking for an answer. She was checking whether the answer made sense.

She kept experimenting until the hidden message began to emerge.

Emergence

Tianjing had cracked Leo’s challenge!

The sentences she was working to recover were the celebrated opening of Dickens’s A Tale of Two Cities:

It was the best of times,
it was the worst of times.

But the fun didn't end with solving the puzzle.

Tianjing created an encrypted message of her own and challenged Leo to solve it:

HELLO HOPE IT IS A GOOD TIME BYE BYE

The codebreaker had become a code maker.

Learning

An Enigma machine turns encryption into an experiment in logical reasoning. You form a hypothesis, test it, notice when something doesn't fit, and try again.

Along the way, Tianjing connected cryptography with literature, practiced English, and shared her own challenge with another student.

The deeper achievement was not simply recovering two famous sentences. It was moving from solving someone else's problem to creating a problem for someone else.

Theme

Learning becomes powerful when curiosity turns into creation.

Doors

Try an Enigma emulator. Choose a message, encrypt it, and challenge a friend to uncover the original.

Then switch roles.

Can you create a puzzle that someone else will be excited to solve?

Got a curious kid? Poke Donald.

One More Thing

At the end of the class, one mystery remained.

Donald asked Tianjing: “If little Tianjing can crack the famous Enigma in 30 minutes, how could it work for German armies?”

Of course, the classroom emulator wasn't the same challenge faced by Alan Turing and his colleagues during World War II.

But that only made the question more interesting.

What exactly had Tianjing cracked? And what made the real Enigma so difficult to break?

Sometimes, the best thing a lesson can leave behind isn't an answer.

It's a new mystery.