Leo’s Jumping Flea 🚀
In our P5JS 3D modeling class, Leo created his own WebGL rocket and gave it a playful name: Jumping Flea.
He described it as:
“the first, most low-tech, non-cargo rocket from the devs (who like to play the game they created) at Squad.”
Using only simple geometric shapes—cones and cylinders—Leo assembled a complete 3D model and brought it to life.
The moment the rocket started moving, controlled by the mouse, the collection of basic shapes became something more than geometry.
It became a spacecraft with a personality.
Leo’s code was clean and intentional:
a 3D canvas
lighting through material settings
interactive camera control
carefully positioned geometric components
A stack of cones and cylinders transformed into a flying idea.
Creative coding begins with imagination.
The most important step is not mastering complicated tools—it is learning to turn a thought into a model, and a model into motion.
Geometry becomes visible.
Code becomes alive.
Ideas begin to fly.