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Leo’s Jumping Flea 🚀

Leo’s Jumping Flea 🚀

A tiny rocket built from geometry and imagination

In our P5JS 3D modeling class, Leo created his own WebGL rocket and gave it a playful name: Jumping Flea.

He described it as:

“the first, most low-tech, non-cargo rocket from the devs (who like to play the game they created) at Squad.”

Using only simple geometric shapes—cones and cylinders—Leo assembled a complete 3D model and brought it to life.

The moment the rocket started moving, controlled by the mouse, the collection of basic shapes became something more than geometry.

It became a spacecraft with a personality.

Leo’s code was clean and intentional:

a 3D canvas
lighting through material settings
interactive camera control
carefully positioned geometric components

A stack of cones and cylinders transformed into a flying idea.

Creative coding begins with imagination.

The most important step is not mastering complicated tools—it is learning to turn a thought into a model, and a model into motion.

Geometry becomes visible.
Code becomes alive.
Ideas begin to fly.